#1
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A very simple game where you are asked to say how many pixels you will scroll vertically and then prove that you can.
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Game
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#2
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Workbench is the working name of the official Minecraft API, currently in very early stages of development. Its goal is to provide a means of allowing anyone to pick up Minecraft and easily achieve any goal from modifying gameplay to creating utilities to overhauling the client's graphics.
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API
Game
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#3
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vBot is a visual programming game. Use a small set of command tiles to build a program. The program must control the vBot and make it activate every target using the limited command set.
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Game
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#4
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"MaNGOS One" is a full featured World of Warcraft server, including authentication, client updates, and world content serving. Compatible with World of Warcraft client 2.4.3
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Web
Game
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#5
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FlagGame is a capture the flag game for Minecraft, provided through the Bukkit plugin.
Player can playing this game through this plugin.
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Plugin
Game
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#6
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YNA is a small Framework for XNA or MonoGame who allow you to quickly create game prototypes. It is mainly inspired by Flixel, an ActionScript 3 Framework.
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Game
Framework
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#7
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Mender is a game engine oriented, customized, cutting-edge branch of Blender that we at Duangle use to develop Project Ginshu.
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Game
Engine
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#8
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Vanilla is a plugin for the Spout platform that provides vanilla Minecraft functionality and gameplay.
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Plugin
Game
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#9
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Pioneer is a space adventure game set in the Milky Way galaxy at the turn of the 31st century.
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Game
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#10
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SpoutAPI is the API for the Spout server and framework.
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API
Game
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#11
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Spout is an open-source implementation of the Minecraft server software written in Java, originally forked from Tad Hardesty's Glowstone project, which was originally forked from Graham Edgecombe's now-defunct Lightstone project.
The official server software has some shortcomings such as the u...
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Web
Game
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#12
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Magic Set Editor, or MSE for short, is a program with which you can design your own cards for popular trading card games. MSE can then generate images of those cards that you can print or upload to the internet. Magic Set Editor also has a statistics window that will give useful information about...
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Web
Desktop
Game
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#13
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A running-jumping-swordfighting game I made on the Apple II from 1985-89. E-book
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Book
Game
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#14
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A PS2 emulator in Java, based in pcsx2 and jpcsp
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Game
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#15
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MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to the iOS, Android, Mac OS X, Linux and Windows 8 Metro. PlayStation Mobile development is currently in progress.
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.NET
Game
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#16
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This is a professional installer for your XNA-based games, written in WiX, Microsoft's Open Source toolkit for creating msi packages. It checks for .NET and automatically deploys the XNA Framework if needed, getting rid of the dependency problem once and for all. Source included!
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.NET
Windows
Game
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#17
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DIOS MIOS (Lite) - Play your Nintendo GameCube disc backups on Wii from an USB device or SD card
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Game
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#18
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Low-latency, high-quality voice communication for gamers. Includes game linking, so voice from other players comes from the direction of their characters, and has echo cancellation so the sound from your loudspeakers won't be audible to other players.
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OS X
Game
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#19
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A Bukkit (Minecraft Server API) implementation
Website: http://bukkit.orgBugs/Suggestions: http://leaky.bukkit.org
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API
Game
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#20
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This is a 3D deferred lighting engine, it has skinned mesh animation as well as instanced mesh (including skinned) and a few post processing effects, DoF, God Rays, Fog etc.. It also ties into BulletXNA as it's physics engine.
Just putting some samples together for the engine, the first of which...
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Graphics
Game
Engine
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#21
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NuclearWinter is a set of libraries to develop games and applications using XNA.
This repository contains the core of NuclearWinter, featuring game state management, screen resolution handling, an input manager and an user interface library.
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Game
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#22
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This project aims to reimplement the game engine of Theme Hospital, with the capability of loading assets including graphics and levels from the original game. This means that you will need a purchased copy of Theme Hospital, or a copy of the demo, in order to use CorsixTH. After most of the...
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Game
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#23
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Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is good - one can expect "mainstream" titles to run; lesser known titles can be hit or ...
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Game
Emulation
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#24
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A.M. Lost is game developed during the GameDevParty Jam 3 (23-24-25 november 2012). The game is an attenpt to mix two styles who are Point & Click and Survival horror.
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Game
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#25
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A public repository for the Sublime Text 2 language definition for Papyrus, the custom scripting language used by the Creation Kit.
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Mercurial
Game
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#26
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Potato Project - codenamed Stitreggin. This is an in-development game, made by David Serrano aka N0_Named_Guy.
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Linux
Game
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#27
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The Nerdy Nights is a series of tutorials on how to program for the NES on the Nintendo Age forums. They walk the user through basic graphics and sound applications, with nice descriptions and sample projects. The tutorials where originally written in NESASM and tested on...
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Documentation
Game
Emulation
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#28
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3D chess game done in HTML/CSS/JS. Works only in webkit.
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Web
CSS
Game
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#29
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An open-source program inspired in 'Game Maker' for Pygame/Python development.The goal is to have a program to design your own games using easy-to-learn drag-and-drop actions and different easy tools for begginers.
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Game
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#30
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Pushpin is a MIDI Synthesizer Kit that operates on a Nintendo Game Boy Color. A MIDI synthesizer is a device that listens to MIDI signals from a music sequencer or keyboard and produces sound. Pushpin exists as a Game Boy ROM file that you can put on a Game Boy cartridge and plans and specificati...
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Game
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#31
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StepMania 5 (previously known as StepMania SSC/"sm-ssc") is the next generation of StepMania. It makes the assumption that most players play at home (either with a keyboard, dance pad/controller/other input device, or even an arcade machine).
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Documentation
Game
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#32
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Linux port of indie game "Abbaye des Morts". Originally released by Locomalito to Windows platform in year 2010.
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Linux
Game
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#33
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Mega Man 2, like many games of its era, utilized a password system in order to continue your progress between game sessions. This removed the need for a battery in the game cartridge and allowed gamers to share passwords (and thus progress) with others.In Mega Man 2, the password is represented a...
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Game
Security
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#34
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Pygame is a cross-platfrom library designed to make it easy to write multimedia software, such as games, in Python. Pygame requires the Python language and SDL multimedia library. It can also make use of several other popular libraries.
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Game
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#35
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This Bukkit plugin replaces minecraft chat system with a connection to an IRC Server. All IRC Connections happen Bukkit server side, so either run your own IRC server, or make sure that you are allowed to use mutiple connections on the IRC server of your choice.
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Web
Game
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#36
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This is a library for XNA for doing animation movement - tweening. Can be used for movement, color changes, fades and whaterver you can dream up that has to be changed over time.
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Documentation
Game
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#37
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G3D is a commercial-grade C++ 3D engine. It is used in commercial games, research papers, military simulators, and university courses. G3D supports real-time rendering, off-line rendering like ray tracing, and general purpose computation on GPUs.
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E-commerce
Graphics
Game
Engine
Science
3D
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#38
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There are a lot of JavaScript game engines out there, the JavaScript wiki lists over 80 of them. This project is an attempt to get some insight into the engines out there. This was done by implementing a simple version of the game Breakout in various engines. With the implementations in hand...
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Game
Framework
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#39
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FallFury is an open source 2D game for Windows 8. You are playing as a bear that falls down from the sky, collecting buttons, avoiding obstacles and fighting monsters.
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Windows
Desktop
Game
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#40
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Q-Gears is an RPG engine for games like Squaresoft's Final Fantasy 7, Final Fantasy IX or Xenogears. It is designed to be cross-platfrom and run on modern operating systems such as Win32 and Linux.
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Windows
Desktop
Linux
Game
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#41
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Libgdx is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, your WebGL enabled browser and iOS.
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Web
iOS
Windows
OS X
Game
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#42
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FizzBuzz Enterprise Edition is a no-nonsense implementation of FizzBuzz made by a serious businessman for serious business purposes
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Game
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